So, If I was to come up with something other than the tables, I'd probably do this:
A natural 20 is an automatic hit and, if that roll plus modifiers actually hits your target, it is also a critical hit. A critical hit causes maximum damage and ignores your targets armor.
A natural 1 is an automatic miss and, if that roll plus modifiers actually misses your target, it is also a fumble. A fumble potentially breaks your weapon. Roll a die based on the quality of your weapon and if you get a 1, your weapon breaks:
- d6 - Poor
- d8 - Average/Standard
- d10 - High/Superior
- d12 - Master crafted
- d20 - Magic
This is super simple, should play very quickly and packs a lot of punch. Especially if you're a thief and and get a critical backstab. Ouch.
I dunno. I'll have to talk to my group and see what they want to do because I can't decide. They, being players, will most likely opt for the tables because they're gamblers.